Category: Unit Mods
Addon Information
Works with 3.2
Download Latest Version.
To add favorites please register for a free account. If you already have one you need to login. How do I install this? (FAQ)
Author:
Version:
r20091103
Date:
11-04-2009 02:13 AM
Size:
483.55 Kb
Downloads:
38,677
Favorites:
370
MD5:
Pictures
Click to enlarge
Click to enlarge
Another example of targeting a boss
Click to enlarge
Raid frames WITH ShadowedUF_Grid
Shadowed Unit Frames   Popular! (More than 5000 hits)
The main focus of SUF is having a simplistic configuration, while maintaining flexibility that the vast majority of users care about, this prevents unnecessary bloat that sacrifices performance. While you aren't going to be able to set that you want the health bar to be exactly 3.14 pixels outside of the health bar, you can change options that you actually care about such as bar height, ordering, frame height and so on. All configuration can be done on multiple units at the same time through the global configuration, meaning if you want to set the height of Player and Target frames to 50, but then you want to set the height of Target's Target and Target's Target of Target to 30 you can easily do that with changing only two options, instead of having to do it four times for each unit.

Should you be one of those people who needs a little bit of extra configuration then do not despair! An advanced configuration option is included that will enable more unit and general settings giving you better control over everything

Slash commands: /shadoweduf (/suf)



Anchoring
For those who are driven crazy because their frames look to be half a pixel off center of your player frames, you can simply anchor the frame to the player frames and solve the hassle of aligning everything. For example, the target frames are anchored to the right of the player frame, and the Target of Target frames are anchored to the top of the player frames (In the screenshots).

If you tried to drag player, all the other frames will follow it in the same anchoring. Each frame can still be manually positioned and put wherever you want, but this gives you a way of easily anchoring everything and keeping frames nice and aligned without having to use a ruler.

Visibility
Entire units and modules can be enabled or disabled based on zone type; for example, say you want to enable party targets while in arenas but not in a raid instance, or maybe you want to see your targets cast bar in arenas but not in raid instances you can easily change the module to only be enabled in arena zone types. You don't have to swap any profiles or do anything manually.

Units
Supports unit frames are as follows:

Player: Player, pet, pet target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party pets, Party targets
Raid: Raid, Main tank, Main tank target, Main assist, Main assist target
Arenas: With the arena frame module you can add Arena, Arena target, Arena pet units

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, so even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports LibHealComm-4.0 for incoming heal data which gives you more accurate information including heal over times and channels like Tranquility and Penance
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Druid power/rune/totem bars: Supports simple rune and totem bars as well as Druid mana bars for the player frame
  • Highlighting: Can highlight frames off of mouseover, debuffs you can cure, aggro, target and focus
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules are:
Arena frames by myself
CC Timers on portraits by Proditor.
Five second rule by Kemayo
Power bar colored by class by moniker
Aura indicators for raid frames by myself
Smooth bar updates by Antiarc
Bar growth/empty bars by myself
  Change Log - Shadowed Unit Frames
Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Nov 3 23:11:29 2009 -0800
- Combat fader will now fade back in when the player is casting a spell
- Localization update
- Updated LibHealcomm to 1.5.3
- Added [hp:color] tag, returns a color code of the units health left, works the same as color bar by health, but in color code form
- Changed [abs:incheal] to be rounded, no more decimal incoming heal values
- Always registering for threat updates now, too annoying to try and figure out what's going wrong with the other version
- Moved code around to support the new [hp:color] tag
- Added option to disable cooldown rings completely, not exposing it yet

Date: Mon Oct 26 08:33:45 2009 -0700
- Updated LibHealComm-4.0

Date: Sun Oct 25 13:13:00 2009 -0700
- Removed duplicate check for creating child units

Date: Sat Oct 24 20:40:49 2009 -0700
- Fixed "Hide in 5-man raid option" now hides when there are 6 or more people in a raid rather than 5 or more
- Fixed typo in "Hide in 5-man raid" option for party frames, it's supposed to hide party frames in a raid with more than 5 people (as description indicates)
- Localization update
- Updated LibHealComm-4.0 to 1.5.2

Date: Thu Oct 22 11:51:15 2009 -0700
- Fixed UpdateThreat not resetting the hasPercent flag, might fix the delay in threat update

Date: Tue Oct 20 18:02:42 2009 -0700
- Updated LibHealComm-4.0 and LibWrapperHealComm-1.0
- Removed another incoming heal reference
- Library update
- Changed incoming heal bar to be hidden as soon as the heal changes instead of delaying it until next health update

Date: Mon Oct 19 07:18:51 2009 -0700
- Added UnregisterUpdateFunc
- Fixed aggro updates being registered for units that did not need it

Date: Fri Oct 16 22:26:31 2009 -0700
- Registered UpdateThreat to be called when the frame does a full update, should fix aggro warnings become stuck for targets sometimes
- Fixed temporary enchants not being updated when refreshed before they end
- Changed power API calls to check <= 0 rather then == 0 before displaying a number, should fix -longnumbehere when doing the Drak'Tharon Keep last boss
- Fixed a bug in [smart:curmaxpp] causing it to not update correctly
Merge: 2b67262 a5e537b

Date: Thu Oct 15 16:58:55 2009 -0700
Merge branch 'master' of git@github.com:Shadowed/ShadowedUnitFrames

Date: Tue Oct 13 18:45:15 2009 -0700
- Localizaiton update (Thanks wowui.cn!)
Once more with more feeling!
- Once more with feeling
Reverted before playing with wowace repo

Date: Mon Oct 12 20:34:38 2009 -0700
- Fixed indicators changing everytime an option was changed when using mover frames
- Fixed leader frame being recreated everytime OnEnable is called (Oops!)
- Moved aura examples to the auras file rather then the movers
  Optional Files - Shadowed Unit Frames
File Name
Version
Size
Author
Date
Type
r20091020
13kB
10-20-2009 01:50 PM
1.0.1
1kB
09-15-2009 10:57 PM
Addon
r20090913
5kB
09-13-2009 11:09 PM
Addon
r20090806
4kB
08-06-2009 04:37 AM
Addon
  Archived Versions - Shadowed Unit Frames
File Name
Version
Size
Author
Date
r20091020
482kB
Shadowed
10-20-2009 10:49 PM
r20091013
473kB
Shadowed
10-13-2009 11:12 AM
r20091004
472kB
Shadowed
10-04-2009 12:31 PM
r20090930
471kB
Shadowed
10-01-2009 01:08 AM
r20090927
468kB
Shadowed
09-27-2009 05:25 AM
r20090915
460kB
Shadowed
09-16-2009 12:43 AM
r20090914
460kB
Shadowed
09-14-2009 09:58 PM
r20090913
459kB
Shadowed
09-13-2009 11:00 PM
r20090813
431kB
Shadowed
08-13-2009 01:37 PM
  Comments - Shadowed Unit Frames
Post A Reply Comment Options
Old 10-05-2009, 03:30 AM  
Zidomo
An Aku'mai Servant
 
Zidomo's Avatar

Forum posts: 37
File comments: 599
Uploads: 0
More party pet frame problems, this time with alpha build 2ba9553:

In a party with 3 hunters in BRD doing the Brewfest boss. We arrived via the remote (vehicle). Starting it, the pet frames seem to be working properly. But then a pet dies in a fight. Resummoned by hunter, it never appears in a party pet frame for the rest of the run. The command output:

Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid 0xF1400A786C00010F, actual guid 0xF1400A786C00010F, shown 1, visible 1, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status ^^ Shown (state-unitexists), 1, nil, false.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0xF130005D400609B1, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists false, attrib disableSwap nil, attrib isVehicle false, status ^^ Hidden (unitisvehicle), false, nil, false.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0xF1408DAB2B00010D, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet4, unit parent party4, unit partypet4, unit owner partypet4, guid 0xF1408DAB2B00010D, actual guid 0xF1408DAB2B00010D, shown 1, visible 1, format partypet%d, parentUnit party4, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status ^^ Shown (state-unitexists), 1, nil, false.

Frame SUFChildpartytarget4, unit parent party4, unit party4target, unit owner party4target, guid 0xF130005D400609B1, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party4, point TOPLEFT, pointParent SUFHeaderpartyUnitButton4, parent SUFHeaderpartyUnitButton4, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x0200000001202399, actual guid 0x0200000001202399 (hunter), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton4, wrapped? true, last unit party4, unit party4, unit owner party4, guid 0x02000000026CA9A6, actual guid 0x02000000026CA9A6 (hunter), shown 1, visible 1, total children 2, children SUFChildpartypet4, SUFChildpartytarget4

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x0200000000316367, actual guid 0x0200000000316367 (hunter), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1


---- Party setting dump

scale = [1]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
unitsPerColumn = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
columnSpacing = [5]
hideSemiRaid = [false]
attribAnchorPoint = [left]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
unitsPerColumn = [5]
groupBy = [GROUP]
hideAnyRaid = [true]
enabled = [false]
offset = [20]
columnSpacing = [5]
hideSemiRaid = [false]
attribAnchorPoint = [left]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
height = [50]
attribPoint = [TOP]
I don't remember which hunter it was that lost its pet frame.

Next group, CoS. 2 warlocks, one with an Imp, one with a Felguard. No vehicles inside the instance (but that dragon from the summoning stone to inside the cave). Inside the instance, the warlock pets never had party pet frames at any time during the run. The command output before the CoS timer started:

Code:
---- Child dump

Frame SUFChildpartypet1, unit parent party1, unit partypet1, unit owner partypet1, guid nil, actual guid nil, shown nil, visible nil, format partypet%d, parentUnit party1, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists false, attrib disableSwap nil, attrib isVehicle true, status ^^ Hidden (state-unitexists), false, nil, true.

Frame SUFChildpartytarget1, unit parent party1, unit party1target, unit owner party1target, guid 0x020000000232B0C9, actual guid 0x020000000232B0C9, shown 1, visible 1, format party%dtarget, parentUnit party1, point TOPLEFT, pointParent SUFHeaderpartyUnitButton1, parent SUFHeaderpartyUnitButton1, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet2, unit parent party2, unit partypet2, unit owner partypet2, guid nil, actual guid 0xF140520CB0000140, shown nil, visible nil, format partypet%d, parentUnit party2, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists 1, attrib disableSwap nil, attrib isVehicle true, status ^^ Hidden (state-unitexists), 1, nil, true.

Frame SUFChildpartytarget2, unit parent party2, unit party2target, unit owner party2target, guid 0x020000000210A6AD, actual guid 0x0200000000328497, shown 1, visible 1, format party%dtarget, parentUnit party2, point TOPLEFT, pointParent SUFHeaderpartyUnitButton2, parent SUFHeaderpartyUnitButton2, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.

Frame SUFChildpartypet3, unit parent party3, unit partypet3, unit owner partypet3, guid 0xF1406622C200D198, actual guid 0xF1406622C200013E, shown nil, visible nil, format partypet%d, parentUnit party3, point BOTTOMLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists 1, attrib disableSwap nil, attrib isVehicle false, status ^^ Hidden (unitisvehicle), false, nil, false.

Frame SUFChildpartytarget3, unit parent party3, unit party3target, unit owner party3target, guid 0x0200000000328497, actual guid nil, shown nil, visible nil, format party%dtarget, parentUnit party3, point TOPLEFT, pointParent SUFHeaderpartyUnitButton3, parent SUFHeaderpartyUnitButton3, attrib exists nil, attrib disableSwap nil, attrib isVehicle nil, status nil.


---- Parent dump

Frame SUFHeaderpartyUnitButton1, wrapped? true, last unit party1, unit party1, unit owner party1, guid 0x020000000103DC1D, actual guid 0x020000000103DC1D (tank), shown 1, visible 1, total children 2, children SUFChildpartypet1, SUFChildpartytarget1

Frame SUFHeaderpartyUnitButton2, wrapped? true, last unit party2, unit party2, unit owner party2, guid 0x0200000001908C2E, actual guid 0x0200000001908C2E (warlock), shown 1, visible 1, total children 2, children SUFChildpartypet2, SUFChildpartytarget2

Frame SUFHeaderpartyUnitButton3, wrapped? true, last unit party3, unit party3, unit owner party3, guid 0x020000000232B0C9, actual guid 0x020000000232B0C9 (warlock), shown 1, visible 1, total children 2, children SUFChildpartypet3, SUFChildpartytarget3


---- Party setting dump

scale = [1]
height = [50]
hideAnyRaid = [true]
offset = [20]
attribAnchorPoint = [left]
hideSemiRaid = [false]
enabled = [true]
width = [190]
sortOrder = [ASC]
sortMethod = [INDEX]
attribPoint = [TOP]

---- Main tank setting dump

scale = [1]
attribAnchorPoint = [left]
unitsPerColumn = [5]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
height = [50]
hideSemiRaid = [false]
groupFilter = [MAINTANK]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
hideAnyRaid = [true]
attribPoint = [TOP]

---- Main assist setting dump

scale = [1]
attribAnchorPoint = [left]
unitsPerColumn = [5]
columnSpacing = [5]
groupBy = [GROUP]
enabled = [false]
offset = [20]
height = [50]
hideSemiRaid = [false]
groupFilter = [MAINASSIST]
width = [190]
maxColumns = [2]
sortOrder = [ASC]
sortMethod = [INDEX]
hideAnyRaid = [true]
attribPoint = [TOP]
Zidomo is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-04-2009, 03:51 PM  
Fithin
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 5
File comments: 33
Uploads: 5
Re: EXP and REP % Tags

Quote:
Originally posted by shmeek
Shadowed, love all your addons, by far some of the best ones available.

My request is pretty simple I would imagine; I would like to see a tag for currently watched reputation %, and current experience % as a tag that i can show on my 'empty bar' or any other bar for that matter.

I realize their is a bar that does this already, but the bar alters the 'look' of the unitframe, where the % doesn't.

i tried using the add tag editor, but im just not savy enough with coding to make any sense of it.

Thanks
Tag name: XPperc
Events: PLAYER_LEVEL_UP PLAYER_XP_UPDATE

Code to enter:

Code:
function(unit, unitOwner)
return string.format("%d%%", math.floor(UnitXP("player") / UnitXPMax("player") * 100 + 0.5))
end
__________________


Fithin is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-04-2009, 02:37 PM  
shmeek
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
EXP and REP % Tags

Shadowed, love all your addons, by far some of the best ones available.

My request is pretty simple I would imagine; I would like to see a tag for currently watched reputation %, and current experience % as a tag that i can show on my 'empty bar' or any other bar for that matter.

I realize their is a bar that does this already, but the bar alters the 'look' of the unitframe, where the % doesn't.

i tried using the add tag editor, but im just not savy enough with coding to make any sense of it.

Thanks
shmeek is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-04-2009, 01:45 PM  
Kelem
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 67
Uploads: 2
Are there no tott on the tank frames or did i miss that option somewhere?
Any luck on the guild/info tags?
Kelem is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-01-2009, 06:46 PM  
lameofdog
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Thanks for the quick response. Sorry to bother you.

Quote:
Originally posted by Shadowed
Thanks!

Blizzard issue, all the UFs have this issue but nothing can be done about it.
lameofdog is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-01-2009, 06:45 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 40
File comments: 1717
Uploads: 89
Thanks!

Blizzard issue, all the UFs have this issue but nothing can be done about it.
Shadowed is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-01-2009, 06:36 PM  
lameofdog
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Focus

I get a WoW Addon error when I set a focus.

"ShadowedUnitFrames has been blocked from an action only available to the Blizzard UI"

Your addon is awesome. Thanks for all you do.
lameofdog is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-01-2009, 04:31 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 40
File comments: 1717
Uploads: 89
It's standard behavior for SUF, not really something I am going to change for one mod that's using a bit of a hack. I believe the UNIT_COMBO_POINTS event that the mod is using is supposed to fire on target change though, so it might just be a hole in when the events are being fired for it. I'll look into it later today.
Shadowed is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-01-2009, 03:45 PM  
Zidomo
An Aku'mai Servant
 
Zidomo's Avatar

Forum posts: 37
File comments: 599
Uploads: 0
There was an issue with alpha build 98da4c3693b20f745435673796cb469bc437b6f4 from two days ago and the ArcaneComboPoints addon. Apparently SUF "...appears to be setting its event handler to nil when you lose your target." It caused a problem with that addon; haven't checked to see if its standard behavior or not.

And again, another pet issue in a 5-man party, this time with more recent alpha build 598d2ef.

Was in BRD to do the Brewfest boss. A hunter arrived via the portal machine (from the entrance). Had pet with him (didn't summon it)...and it did not appear as a party pet frame. Sometime later in combat, however, the frame did appear. Didn't have time to do the slash command before combat so don't have that output.
Zidomo is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-01-2009, 03:39 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 40
File comments: 1717
Uploads: 89
I don't really like adding new options to the auras, they're a bit too compacted as is already.
Shadowed is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-01-2009, 03:24 PM  
Skylinee
A Kobold Labourer

Forum posts: 0
File comments: 166
Uploads: 0
Just add a simple ''standard blizzard behaviour anchoring'' option or something like that, so it won't affect anything unless it's checked?
Skylinee is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-01-2009, 02:59 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 40
File comments: 1717
Uploads: 89
It can't, I want to add it but I need to think about it a bit more before I do so. Don't think I want it to simply flip buff/debuffs based on hostility.
Shadowed is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-01-2009, 02:22 PM  
Skylinee
A Kobold Labourer

Forum posts: 0
File comments: 166
Uploads: 0
''- Added option to anchor an aura group to another to mimick the default UIs style, option can be found under /suf -> Units -> <unit> -> Auras, "Anchor to <buffs/debuffs>"''


Could this be inverted somehow for friendly vs enemy units? I want to see debuffs at the top/buffs on bottom on enemy targets for example, and the other way around when targeting friendly targets. I think this is what the default unitframe does by default, and Xperl aswell if i remember correctly after using it months ago.

Last edited by Skylinee : 10-01-2009 at 02:23 PM.
Skylinee is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-01-2009, 02:00 PM  
Shadowed
Premium Member
Premium Member
Interface Author - Click to view interfaces

Forum posts: 40
File comments: 1717
Uploads: 89
Can you screenshot it happening? It has some code to auto figure out where to anchor, so if I can get an actual screenshot can help me debug it.
Shadowed is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-01-2009, 01:57 PM  
cafebeanant
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
that's exactly how my sorting is setup, and whenever i try to change the frame anchor, it resets back to top right after i've moved the raid frames into position.
cafebeanant is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.




The Network:
EQInterface | EQ2Interface | LoTROInterface | MMOInterface | War.MMOUI | WoWInterface | VGInterface | Allakhazam | Thottbot | Wowhead | Zam


©2009 MMOUI / ZAM Network
vBulletin - Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.