The main focus of SUF is having a simplistic configuration, while maintaining flexibility that the vast majority of users care about, this prevents unnecessary bloat that sacrifices performance. While you aren't going to be able to set that you want the health bar to be exactly 3.14 pixels outside of the health bar, you can change options that you actually care about such as bar height, ordering, frame height and so on. All configuration can be done on multiple units at the same time through the global configuration, meaning if you want to set the height of Player and Target frames to 50, but then you want to set the height of Target's Target and Target's Target of Target to 30 you can easily do that with changing only two options, instead of having to do it four times for each unit.
Should you be one of those people who needs a little bit of extra configuration then do not despair! An advanced configuration option is included that will enable more unit and general settings giving you better control over everything
Slash commands: /shadoweduf (/suf)
Anchoring
For those who are driven crazy because their frames look to be half a pixel off center of your player frames, you can simply anchor the frame to the player frames and solve the hassle of aligning everything. For example, the target frames are anchored to the right of the player frame, and the Target of Target frames are anchored to the top of the player frames (In the screenshots).
If you tried to drag player, all the other frames will follow it in the same anchoring. Each frame can still be manually positioned and put wherever you want, but this gives you a way of easily anchoring everything and keeping frames nice and aligned without having to use a ruler.
Visibility
Entire units and modules can be enabled or disabled based on zone type; for example, say you want to enable party targets while in arenas but not in a raid instance, or maybe you want to see your targets cast bar in arenas but not in raid instances you can easily change the module to only be enabled in arena zone types. You don't have to swap any profiles or do anything manually.
Units
Supports unit frames are as follows:
Player: Player, pet, pet target General: Target, Target of Target, Target of Target of Target, Focus, Focus Target Party: Party, Party pets, Party targets Raid: Raid, Main tank, Main tank target, Main assist, Main assist target Arenas: With the arena frame module you can add Arena, Arena target, Arena pet units
Features
Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, so even if something isn't included by default odds are you can make the tags
Incoming heals: Supports LibHealComm-4.0 for incoming heal data which gives you more accurate information including heal over times and channels like Tranquility and Penance
Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
Fader: Fades frames when out of combat and inactive (100% mana/no target)
Druid power/rune/totem bars: Supports simple rune and totem bars as well as Druid mana bars for the player frame
Highlighting: Can highlight frames off of mouseover, debuffs you can cure, aggro, target and focus
Range checking: Fades frames out that are out of range of you
Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Nov 3 23:11:29 2009 -0800
- Combat fader will now fade back in when the player is casting a spell
- Localization update
- Updated LibHealcomm to 1.5.3
- Added [hp:color] tag, returns a color code of the units health left, works the same as color bar by health, but in color code form
- Changed [abs:incheal] to be rounded, no more decimal incoming heal values
- Always registering for threat updates now, too annoying to try and figure out what's going wrong with the other version
- Moved code around to support the new [hp:color] tag
- Added option to disable cooldown rings completely, not exposing it yet
Date: Mon Oct 26 08:33:45 2009 -0700
- Updated LibHealComm-4.0
Date: Sun Oct 25 13:13:00 2009 -0700
- Removed duplicate check for creating child units
Date: Sat Oct 24 20:40:49 2009 -0700
- Fixed "Hide in 5-man raid option" now hides when there are 6 or more people in a raid rather than 5 or more
- Fixed typo in "Hide in 5-man raid" option for party frames, it's supposed to hide party frames in a raid with more than 5 people (as description indicates)
- Localization update
- Updated LibHealComm-4.0 to 1.5.2
Date: Thu Oct 22 11:51:15 2009 -0700
- Fixed UpdateThreat not resetting the hasPercent flag, might fix the delay in threat update
Date: Tue Oct 20 18:02:42 2009 -0700
- Updated LibHealComm-4.0 and LibWrapperHealComm-1.0
- Removed another incoming heal reference
- Library update
- Changed incoming heal bar to be hidden as soon as the heal changes instead of delaying it until next health update
Date: Mon Oct 19 07:18:51 2009 -0700
- Added UnregisterUpdateFunc
- Fixed aggro updates being registered for units that did not need it
Date: Fri Oct 16 22:26:31 2009 -0700
- Registered UpdateThreat to be called when the frame does a full update, should fix aggro warnings become stuck for targets sometimes
- Fixed temporary enchants not being updated when refreshed before they end
- Changed power API calls to check <= 0 rather then == 0 before displaying a number, should fix -longnumbehere when doing the Drak'Tharon Keep last boss
- Fixed a bug in [smart:curmaxpp] causing it to not update correctly
Merge: 2b67262 a5e537b
Date: Thu Oct 15 16:58:55 2009 -0700
Merge branch 'master' of git@github.com:Shadowed/ShadowedUnitFrames
Date: Tue Oct 13 18:45:15 2009 -0700
- Localizaiton update (Thanks wowui.cn!)
Once more with more feeling!
- Once more with feeling
Reverted before playing with wowace repo
Date: Mon Oct 12 20:34:38 2009 -0700
- Fixed indicators changing everytime an option was changed when using mover frames
- Fixed leader frame being recreated everytime OnEnable is called (Oops!)
- Moved aura examples to the auras file rather then the movers
No the point of the directions I gave you is to add an entirely new tag text that you can move independantly of the health bar left text. That's what the "Text Management" option in /suf does, adds new tag text.
Originally posted by Shadowed
Just enable advanced settings in /suf then go to /suf -> Text Management, add a new tag text to the Health Bar called "Outside top left", then go to /suf -> Units -> <unit> -> Text/Tags (Don't remember which) and move the new text called "Outside top left" outside of the frame.
I'm assuming this approach won't work if I am already using the health bar left text for something else? It gave me an idea though, I setup the empty bar text to display above the bar, then shrunk the empty bar down to the minimum size. I tried setitng it to 0 which worked, but then when I relogged the bar text wouldn't display, so I had to change it to the smallest setting I could find above 0. It'll do for now, but it'd be really nice if there was a less hacky approach to it that didn't involve giving up my existing bar texts. Other than that I love how easily configurable everything is.
I also am trying to figure out if there's any way to disable the rank display in the castbar. I can't seem to find a spot where it can be configured. I don't really need to see the rank of spell cast if there's a way to disable it.
Zeherah: You can't, from the sounds of it you don't really want to use the empty bar thought.
Just enable advanced settings in /suf then go to /suf -> Text Management, add a new tag text to the Health Bar called "Outside top left", then go to /suf -> Units -> <unit> -> Text/Tags (Don't remember which) and move the new text called "Outside top left" outside of the frame.
frenzy20:
1) Can't right now, I'll add a tag for this thought.
2) You can color the health bar by aggro, as well as the highlight. There's no tag for showing general aggro status but I should really add one.
speak: Will look into it, but it sounds like a Blizzard thing more than SUF.
borbies: Happiness coloring is done using the friendly, neutral, hostile colorings in /suf -> Colors, but there is no separate option.
You might want to try "Show curable only" it might work for you, but I'm not positive on that.
/suf -> Units -> <unit> -> Widget Size, change weighting on the health bar.
KowalskiAvesky: The purple can pretty much only be the hostile color which you set to purple, I'm not planning on adding a separate option for setting aggro color right now. Deficit will be red, but it's going to keep the minus sign for the time being.
I really like Shadowed UF but I've been looking everywhere in the addon and I can't seem to figure out how to make the background of the empty bar transparent. I'd like the unit name to appear in the empty bar transparently above the other bars but I'm stuck on how to do it. Any suggestions?
Before I found this addon I never thought I would even consider replacing grid. Well, grid is gone, amazing job with SUF. I was using the default blizzard frames + grid before this and the default layout was close enough that I had a usable layout in less than 10 minutes, much better than I could say when I was trying Pitbull.
I have 2 requests:
1) I'm looking to make a tag that returns incoming heals in the bright green heal color if there are any incoming heals, otherwise return the name in the standard text color.
2) Would having an aggro indicator be possible? Not a huge deal as I can just highlight the frame, but it would be a nice addition.
I have my party frame set up to be flush against the right edge of my screen.
I was in combat and accepted a party invite, and the party frame loaded up, just 50% or so off the right edge of the screen. I was only able to see the left-half of the frames for my party members. I didn't get an error or anything.
Once out of combat, the party frame position didn't go to normal, but I reloaded my UI and the party frame went to its normal position.
Not sure if it will happen if I invite someone to a new party and he accepts while I'm in combat, but it definitely happened when I accepeted the request and formed a new party.
Thanks
-Any way to change pet happiness colors? I want to darken the bright green color used when my pet is happy to match hunter class color.
-Is it possible to filter buff's that aren't dispel-able by me? Particularly, I'm a Hunter so I only want Magic and Enrage buff's to show on my target frame.
-Can you change the height of bars inside each unit? I want my health bar to about 75% of the frame instead of 50%.
You're the man! This worked like a charm. It was set to .6, I bumped it up to 1 for all the frames and haven't had any issues I'm really surprised that this option was already built in to anticipate my problem Anyway, lovin my new unit frames, thanks! goodbye perl classic!
Quote:
Originally posted by Shadowed speak: Enable advanced settings and go to /suf -> Units -> <unit> -> Text -> Power bar and change the Width weight for the right text to a higher number.
Here's a picture of my char OOC using another addon:
Pretty simple to reach this configuration.
But this is what my char looks like when I'm in combat:
What I would like to implement but have no clue how to do it:
Aggro color
It's not the hostile color, and I'm not sure if you have this option, but I think is pretty helpful to have an aggro color, so I could change whatever bar or text to instantly notice it. In this example purple is the aggro, and every unit frame can use it. I don't think that using the hostile color would work.
Health deficit
Simply change the number to red, without the minus signal, since I already know that it's deficit.
KowalskiAvesky: If you mean the health bar color on aggro it's, /suf -> Colors -> Health -> Hostile, if you mean the highlight on aggro then right now it's /suf -> Colors -> Health -> Red but it's supposed to be Hostile which is a bug and fixed.
Zidomo: Looking at it again, I don't think it's an issue with settings but with what mob you target. Right now, if it can't check range it defaults to 100% alpha, it defaults to 100% alpha if the target cannot be attacked, is not friendly and is not grouped with you.
For example, Silver Covenant Guardian (if you are Horde) will cause it to show 100% alpha because it matches the above 3 cases. I probably should make it default to the in range alpha rather than simply 100%.
Sorry if it's already answered (pretty hard to find anything in 1200 posts without a search engine), but is it possible to change the aggro color? And what about add a fixed color to any text, like red or blue?
Hate to bring it up again after weeks of no issues but...(drum roll) I experienced another party pet no-show problem. Using alpha build f624e68.
CoS heroic, hunter in party (not me). From the summoning stone there, you "ride a dragon" (NPC vehicle) to get further into the cave nearer the instance portal. No vehicles inside the instance.
Inside the instance, the hunter pulled out his pet (a cat) and it never showed up beside his unit frame during the whole run. No party deaths, but the pet might have died (don't remember).
The SV am emailng includes having experienced that problem.
Originally posted by Shadowed Zidomo: Do you have combat fader enabled? The settings are fine and refer to the correct variable, as does the code. Do you notice this on all units or maybe only enemies?
If you can, send me your SV with the character that it originally bugged out on and I'll see if I can track down what happened.
Its the target frame only that has the problem (so far) on the alt, which has no options for combat fading (and I have it off for those frames where it is an option). Happens for enemies and neutral targets, but not friendlies.
Further testing today: The In range alpha slider seems to do nothing at all on that alt. No matter your distance, no setting on it will change the target frame fading. Only the Out of Range alpha slider has any effect...for targets out of range.
All characters are using a "Default" profile. Will send you the SV via email.
Another question popped up, is it possible to use a wildcard in the aura filters? I'm trying to cut out all the mount buffs/auras from showing up, and hoping I can avoid typing in each individual one?
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