Category: Unit Mods
Addon Information
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Version:
r20091103
Date:
11-04-2009 02:13 AM
Size:
483.55 Kb
Downloads:
38,677
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Pictures
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Another example of targeting a boss
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Raid frames WITH ShadowedUF_Grid
Shadowed Unit Frames   Popular! (More than 5000 hits)
The main focus of SUF is having a simplistic configuration, while maintaining flexibility that the vast majority of users care about, this prevents unnecessary bloat that sacrifices performance. While you aren't going to be able to set that you want the health bar to be exactly 3.14 pixels outside of the health bar, you can change options that you actually care about such as bar height, ordering, frame height and so on. All configuration can be done on multiple units at the same time through the global configuration, meaning if you want to set the height of Player and Target frames to 50, but then you want to set the height of Target's Target and Target's Target of Target to 30 you can easily do that with changing only two options, instead of having to do it four times for each unit.

Should you be one of those people who needs a little bit of extra configuration then do not despair! An advanced configuration option is included that will enable more unit and general settings giving you better control over everything

Slash commands: /shadoweduf (/suf)



Anchoring
For those who are driven crazy because their frames look to be half a pixel off center of your player frames, you can simply anchor the frame to the player frames and solve the hassle of aligning everything. For example, the target frames are anchored to the right of the player frame, and the Target of Target frames are anchored to the top of the player frames (In the screenshots).

If you tried to drag player, all the other frames will follow it in the same anchoring. Each frame can still be manually positioned and put wherever you want, but this gives you a way of easily anchoring everything and keeping frames nice and aligned without having to use a ruler.

Visibility
Entire units and modules can be enabled or disabled based on zone type; for example, say you want to enable party targets while in arenas but not in a raid instance, or maybe you want to see your targets cast bar in arenas but not in raid instances you can easily change the module to only be enabled in arena zone types. You don't have to swap any profiles or do anything manually.

Units
Supports unit frames are as follows:

Player: Player, pet, pet target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party pets, Party targets
Raid: Raid, Main tank, Main tank target, Main assist, Main assist target
Arenas: With the arena frame module you can add Arena, Arena target, Arena pet units

Features
  • Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, so even if something isn't included by default odds are you can make the tags
  • Incoming heals: Supports LibHealComm-4.0 for incoming heal data which gives you more accurate information including heal over times and channels like Tranquility and Penance
  • Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
  • Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
  • Fader: Fades frames when out of combat and inactive (100% mana/no target)
  • Druid power/rune/totem bars: Supports simple rune and totem bars as well as Druid mana bars for the player frame
  • Highlighting: Can highlight frames off of mouseover, debuffs you can cure, aggro, target and focus
  • Range checking: Fades frames out that are out of range of you
  • Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
  • Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle

Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.

Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.

Currently released modules are:
Arena frames by myself
CC Timers on portraits by Proditor.
Five second rule by Kemayo
Power bar colored by class by moniker
Aura indicators for raid frames by myself
Smooth bar updates by Antiarc
Bar growth/empty bars by myself
  Change Log - Shadowed Unit Frames
Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Nov 3 23:11:29 2009 -0800
- Combat fader will now fade back in when the player is casting a spell
- Localization update
- Updated LibHealcomm to 1.5.3
- Added [hp:color] tag, returns a color code of the units health left, works the same as color bar by health, but in color code form
- Changed [abs:incheal] to be rounded, no more decimal incoming heal values
- Always registering for threat updates now, too annoying to try and figure out what's going wrong with the other version
- Moved code around to support the new [hp:color] tag
- Added option to disable cooldown rings completely, not exposing it yet

Date: Mon Oct 26 08:33:45 2009 -0700
- Updated LibHealComm-4.0

Date: Sun Oct 25 13:13:00 2009 -0700
- Removed duplicate check for creating child units

Date: Sat Oct 24 20:40:49 2009 -0700
- Fixed "Hide in 5-man raid option" now hides when there are 6 or more people in a raid rather than 5 or more
- Fixed typo in "Hide in 5-man raid" option for party frames, it's supposed to hide party frames in a raid with more than 5 people (as description indicates)
- Localization update
- Updated LibHealComm-4.0 to 1.5.2

Date: Thu Oct 22 11:51:15 2009 -0700
- Fixed UpdateThreat not resetting the hasPercent flag, might fix the delay in threat update

Date: Tue Oct 20 18:02:42 2009 -0700
- Updated LibHealComm-4.0 and LibWrapperHealComm-1.0
- Removed another incoming heal reference
- Library update
- Changed incoming heal bar to be hidden as soon as the heal changes instead of delaying it until next health update

Date: Mon Oct 19 07:18:51 2009 -0700
- Added UnregisterUpdateFunc
- Fixed aggro updates being registered for units that did not need it

Date: Fri Oct 16 22:26:31 2009 -0700
- Registered UpdateThreat to be called when the frame does a full update, should fix aggro warnings become stuck for targets sometimes
- Fixed temporary enchants not being updated when refreshed before they end
- Changed power API calls to check <= 0 rather then == 0 before displaying a number, should fix -longnumbehere when doing the Drak'Tharon Keep last boss
- Fixed a bug in [smart:curmaxpp] causing it to not update correctly
Merge: 2b67262 a5e537b

Date: Thu Oct 15 16:58:55 2009 -0700
Merge branch 'master' of git@github.com:Shadowed/ShadowedUnitFrames

Date: Tue Oct 13 18:45:15 2009 -0700
- Localizaiton update (Thanks wowui.cn!)
Once more with more feeling!
- Once more with feeling
Reverted before playing with wowace repo

Date: Mon Oct 12 20:34:38 2009 -0700
- Fixed indicators changing everytime an option was changed when using mover frames
- Fixed leader frame being recreated everytime OnEnable is called (Oops!)
- Moved aura examples to the auras file rather then the movers
  Optional Files - Shadowed Unit Frames
File Name
Version
Size
Author
Date
Type
r20091020
13kB
10-20-2009 01:50 PM
1.0.1
1kB
09-15-2009 10:57 PM
Addon
r20090913
5kB
09-13-2009 11:09 PM
Addon
r20090806
4kB
08-06-2009 04:37 AM
Addon
  Archived Versions - Shadowed Unit Frames
File Name
Version
Size
Author
Date
r20091020
482kB
Shadowed
10-20-2009 10:49 PM
r20091013
473kB
Shadowed
10-13-2009 11:12 AM
r20091004
472kB
Shadowed
10-04-2009 12:31 PM
r20090930
471kB
Shadowed
10-01-2009 01:08 AM
r20090927
468kB
Shadowed
09-27-2009 05:25 AM
r20090915
460kB
Shadowed
09-16-2009 12:43 AM
r20090914
460kB
Shadowed
09-14-2009 09:58 PM
r20090913
459kB
Shadowed
09-13-2009 11:00 PM
r20090813
431kB
Shadowed
08-13-2009 01:37 PM
  Comments - Shadowed Unit Frames
Post A Reply Comment Options
Old 05-20-2009, 02:17 PM  
nima.m
A Kobold Labourer

Forum posts: 0
File comments: 24
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Shadow, about pet target

sometimes in raids, you need to know what terget your pet attacking so you can sen him to another target if he attack wrong target, without "pet target" frame, that take time to find out (you need to target your pet) check it, then target your own target during fights
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Old 05-20-2009, 01:44 PM  
Shadowed
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Forum posts: 40
File comments: 1717
Uploads: 89
nima'm: I don't plan on adding pet targets.

Skylinee: Units -> Raid -> Raid -> Groups -> Group By -> Group number

cawfee: See the Tag Wizard for the unit you want to set overall health too, you'd use [curhp] for health percentage, so it might look like "[curhp] [absolutehp]" if you want to show the current % and then the absolute current/max health values.
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Old 05-20-2009, 01:04 PM  
nima.m
A Kobold Labourer

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File comments: 24
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I love this addon so far.
Much better than Stuff :-)

Can you please also implement "Pet Target"
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Old 05-20-2009, 12:56 PM  
Skylinee
A Kobold Labourer

Forum posts: 0
File comments: 166
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How do you set up the raid frames so they show according to the raid group setup? Lets say i'm in group 3, in the unitframes i show in G1 with people from lots of different groups. I'd like the frame layout to look just like they do in the social panel raid-layout.



Instead of this for example:


Player A (Group 1)
Player B (Group 2)
Player C (Group 4)


I want this:

Player A (Group 1)
Player B (Group 1)
Player C (Group 1)
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Old 05-20-2009, 12:31 PM  
cawfee
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 100
Uploads: 1
I'm loving these so far, an they're the first viable replacement I've found for Perl Classic. The Health bars are amazingly clean and simple, making information easily accessible.

The only option I couldn't find was displaying the overall health percentage along with the numeric value in the bar; maybe I just missed it in the settings somewhere.
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Old 05-20-2009, 10:55 AM  
Shadowed
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Forum posts: 40
File comments: 1717
Uploads: 89
xjtufans: Target of target and Focus target castbars aren't supported, you don't get events for casts beyond polling which isn't really as accurate (especially for spells with <1.5s cast times)

Whisperie: As syrupk said, this is a Blizzard problem and every unit frame has the issue.
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Old 05-20-2009, 09:55 AM  
xjtufans
A Kobold Labourer

Forum posts: 1
File comments: 49
Uploads: 0
It looks like the target of target and focus target's castbar can't show.
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Old 05-20-2009, 09:21 AM  
syrupk
A Theradrim Guardian
 
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Forum posts: 68
File comments: 420
Uploads: 25
Quote:
Originally posted by Whisperie
hy,

first of all, I must thank you for bringing an nice add on to life. I'm enjoying it's simplicity. I do how ever have a ( perhabs noobisch ) question : I can't put anything into focus, I'm allways getting and error saying this is something only Blizzard UI can do, and I can choose to ignore it or disable the addon.
What can I do about this ?

Grtz
In short, nothing. Use a focus macro or a crowd control macro like control freak to handle your focus. No addons can allow right click focusing on their frames, only the blizzard standard frames allow this action.
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Old 05-20-2009, 08:38 AM  
Whisperie
A Kobold Labourer

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File comments: 1
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hy,

first of all, I must thank you for bringing an nice add on to life. I'm enjoying it's simplicity. I do how ever have a ( perhabs noobisch ) question : I can't put anything into focus, I'm allways getting and error saying this is something only Blizzard UI can do, and I can choose to ignore it or disable the addon.
What can I do about this ?

Grtz
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Old 05-20-2009, 08:31 AM  
moglis23
A Kobold Labourer

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File comments: 2
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i hadnt seen all the options so soz for being silly best unit frames ever
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Old 05-20-2009, 07:36 AM  
moglis23
A Kobold Labourer

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File comments: 2
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the add-on is great good job but i would like to have an option to extend the portrait
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Old 05-20-2009, 12:14 AM  
xjtufans
A Kobold Labourer

Forum posts: 1
File comments: 49
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thanks for your hard work, I always love your addons.
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Old 05-19-2009, 11:55 PM  
garoboldy
A Kobold Labourer

Forum posts: 0
File comments: 5
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Great work

thus far after testing today when servers came back up, I have to say that this has so much potential. I noticed the party frames bug immediately and you had it fixed within the day.

I'll be doing heavy configuration testing on this and hoping for the best. Keep up the good work.

Last edited by garoboldy : 05-19-2009 at 11:56 PM.
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Old 05-19-2009, 11:00 PM  
moniker
A Defias Bandit
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Forum posts: 3
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Quote:
Originally posted by Shadowed
If you were having issues with frame positions resetting on reload, you probably were using the configuration options and manually setting an X/Y offset, what you'll need to do is reset these options with the next push and it'll be fixed (Or, manually drag the frame)
Thanks Shadowed. Aggro fixed, moving the party sticking to cursor also fixed. Appreciate the work.
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Old 05-19-2009, 10:50 PM  
Shadowed
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Forum posts: 40
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Uploads: 89
If you were having issues with frame positions resetting on reload, you probably were using the configuration options and manually setting an X/Y offset, what you'll need to do is reset these options with the next push and it'll be fixed (Or, manually drag the frame)
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