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Category: Buff/Debuff/Spell Mods
Change Log - ShadowGreenLight
v1.7 : - v1.6 haste bugfix for warlocks was just a setback... - Talent scanning vastly less clunky due to LibGroupTalents awesome goodness - Detection of current spec to hide SGL when not in appropriate spec - Added a bunch of options for display bar plugin - Tricks of the Trade is now properly 15% v1.6 : - Added warlock support - Fixed some nil errors in time to profit computation - Fixed a bug with max upgrade computation - Fixed Arcane Empowerment bug - Reworked upgrade management for better performances in case database gets bigger v1.5.4 : - Added Arcane Empowerment and modified rule for Improved scorch - Hopefully fixed the lib not loading problem v1.5.3 : - v1.5.2 was packaged improperly by wowace, should be a fix v1.5.2 : - Added a sound alert (currently not very tested, use it at own risks) - Added support for Nevermelting Ice Crystal - Fixed Paladin Sanctified Retribution talent - Hopefully (could not test) fixed Rogue Master Poisoner talent v1.5.1 : - Bugfix v1.5 : - Added a new display plugin using bars - Config is now available through Blizz options - Allowed for more customizing of look using SharedMedia (finally) v1.4.2 : - Fixed the way displayed upgrade is computed - Added Twin Valkyrs buff v1.4.1 : - Fixed a bug v1.4 : - Fixed sanctified retribution to work with all ret pals auras - Added multi target information retention v1.3.1 : - Fixed syntax error (drycoding is bad children, mmmkay ?) - Hopefully fixed dependencies v1.3 : - Added Ulduar encounter-specific buffs v1.2.3 : - Hopefully fixed OptionaDeps - Fixed a rare bug that caused SGL to error out v1.2.2 : - Fixed talent detection to actually work with dual spec - Added improved shadowbolt - Tooltip now lists raid upgrades available when ooc v1.2.1 : - Corrected Winter's Chill / Improved Scorch to 1% per stack - Corrected talent detection for some talents that have moved with 3.1 v1.2 : - Note that 3.1 will not change anything as to the usefulness of the addon, SWP may really crit now but crit rating is still only attributed when the dot is cast and not when refreshed by mind flay - Modified numeric indicator to actually display a %increase. It may be a little bit harder to understand as the formula behind it is quite daunting but it will give you a better idea of the upgrade in your DPS - Added a "time to profit" indicator : once again aiming at giving you the mean to decide if refreshing is really worth it. I considered the DPS loss incurred by the gcd used to refresh, the time displayed is the time it will take for your refresh compensating theloss of a gcd - Added "bonus" feature (rogue tricks of the trade, wild magic potion, encounter-specific bonus like Loatheb spores, Malygos sparks, Thaddius charges : they definitely work now) : numeric indicator and border turn red if a bonus is available. - Completely rehauled architecture to allow third party author to propose their own display as separate plugins (Kips I'm looking at you, see comment at the beginning of Display.lua file) v1.1.2 : - Fixed Moonkin Aura not being detected v1.1.1 : - Forgot to remove debug messages v1.1 : - Added tooltip showing buffs / debuffs up in combat - Fixed recast indicator - Fixed heart of the Crusader not being detected v1.0.1 : - Corrected a bug with debuffs not appearing for raid v1.0 : - Added numeric and recast indicator - Added more configuration options - Cleaned up code and made final display look better Optional Files - ShadowGreenLight
Sorry, there are currently no optional files available.
Archived Versions - ShadowGreenLight
Comments - ShadowGreenLight
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