Category: Data Broker
Addon Information
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Author:
Version:
2010.03.02C
Date:
03-02-2010 06:21 PM
Size:
30.61 Kb
Downloads:
1,250
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38
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StatsNow example with Fortress
Broker StatsNow
A small plug-in for LDB display addons that shows the stats you want live on your screen. Each stat module can be moved, linked and disabled through your LDB display addon.

Addon comes in five folders now, one for melee, range, defense, PvP and spells. You can disable each individual folder in your addon listing depending on what and how many stats you want to see for your character. Each addon will display the stats from the tabs in your character sheet respectively.
  Change Log - Broker StatsNow
2010.03.02C
  • Fixed typo in "Ranged Speed"... again
  • "Melee Speed" only shows MH speed at the moment.

2010.03.02B
  • Fixed typo in "Ranged Speed"

2010.03.02
  • Added new "PvP" folder for PvP stats
  • Moved "Resilience" from "Defense" to "PvP"
  • Added "Total Resilience" to "PvP" which displays your amount of resilience in number form
  • Added "Weapon Speed" in "Melee"
  • Added "Ranged Speed" in "Range" (Hunters shouldn't care about MH/OH speed amirite?)

2009.12.09
  • Updated TOC and libs.

2009.11.10
  • Split the addon again into four folders: "Melee", "Ranged", "Spells", and "Defense". The new setup mimics the tabs in the character profile sheet to allow even easier access to disable stats that you don't want to show up when you load.
  • Updated the modules: you can now disable the label of the module to just display the stat value.
  • Split "Haste" and "Hit" into the new melee/range/spells system.
  • Split "Armor Penetration" into the new melee/range system.
  • Added "MP5" while not casting to "Spells".
  • Fixed "Shadow Dmg" not displaying.
  • Removed "Resilience" from "Spells". You can now find it in "Defense".
  • Removed "changelog.txt" from the addon folders.

2009.11.02B
  • Fixed error with "Spell Haste". One too many underscores equals WoW spazout.

2009.11.02
  • Split the addon into two folders of "Melee" and "Spells". This is done for users who want to disable melee stats or spell stats all at once without hiding each frame manually in their display addon.
  • Added "Armor" frame to "Melee".
  • Split "Haste" and "Resilience" into the new melee/spell system so each stat is shown for each addon folder.

2009.10.30
  • Fixed Stoneskin Gargoyle calculation for "Defense". Booyah.

2009.10.29B
  • Removed some redundant time update code.

2009.10.29
  • Added "changelog.txt" to directory.
  • Added "Healing" frame.
  • Fixed values for "Melee AP" and "Range AP" to display total current attack power instead of only base attack power.

2009.10.28C
  • Fixed "Defense" calculation math. Still kinda off for DKs who have Stoneskin Gargoyle.
  • Updated stat refresh from "1 second" to "0.5 second".

2009.10.28B
  • Added "Spell Hit" separate from "Hit"
  • Added "Defense"
  Comments - Broker StatsNow
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Old 03-05-2010, 08:34 PM  
WNxSajuukCor
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Quote:
Originally posted by thc1967
What panel should I turn on in my broker viewer to get the view you show in your screen shot? When I look at the panels available, they seem to be the list of each individual value. I can't find a panel that would be all the stats combined.
That's all the little panels turned on XD In Fortress you have the ability to lock panels together.
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Last edited by WNxSajuukCor : 03-06-2010 at 12:32 PM.
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Old 03-05-2010, 11:22 AM  
thc1967
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What panel should I turn on in my broker viewer to get the view you show in your screen shot? When I look at the panels available, they seem to be the list of each individual value. I can't find a panel that would be all the stats combined.
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Old 03-03-2010, 11:17 AM  
WNxSajuukCor
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Quote:
Originally posted by xtoq
Sorry it took me so long to get back to this, real life got in the way! I mean when you look at your character sheet and you see "Bonus Damage" in your spell section (I think its that section). If you mean that fire damage seems pretty universal for reflecting that number, that's fine. But now that you mention it, spell damage from gear would be great too!
Yeah after looking through the API a bit more all I can find is GetSpellBonusDamage(x) where x equals the spell tree, ie Nature, Fire, etc. I can't find a pure Spell Power Bonus stat.

Last edited by WNxSajuukCor : 03-03-2010 at 11:19 AM.
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Old 03-02-2010, 11:59 PM  
xtoq
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Quote:
Originally posted by WNxSajuukCor

For the bonus to just spells, showing Fire Damage seems to be pretty universal. Or are you talking about the +Spell Damage from gear?
Sorry it took me so long to get back to this, real life got in the way! I mean when you look at your character sheet and you see "Bonus Damage" in your spell section (I think its that section). If you mean that fire damage seems pretty universal for reflecting that number, that's fine. But now that you mention it, spell damage from gear would be great too!
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Old 03-02-2010, 01:36 PM  
WNxSajuukCor
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Re: Ranged Speed LUA errors

Quote:
Originally posted by smanzo
Looks like it's just a typo, as changing the line 50 formatting value to match the other sections (%.2f%% instead of %.2f%) fixes it.
Oops, shouldn't have any extra % signs in there at all after the format XD Uploading the fix now, thanks

Last edited by WNxSajuukCor : 03-02-2010 at 01:41 PM.
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Old 03-02-2010, 01:18 PM  
smanzo
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Ranged Speed LUA errors

Quote:
Message: ...dOns\Broker_StatsNow_Range\Broker_StatsNow_Range.lua:50: invalid option in `format'
Time: Tue Mar 2 11:15:01 2010
Count: 440
Stack: [C]: in function `format'
...dOns\Broker_StatsNow_Range\Broker_StatsNow_Range.lua:50: in function <...dOns\Broker_StatsNow_Range\Broker_StatsNow_Range.lua:47>

Locals: (*temporary) = "%.2f%"
(*temporary) = 2.4879999160767
Looks like it's just a typo, as changing the line 50 formatting value to match the other sections (%.2f%% instead of %.2f%) fixes it.
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Old 01-16-2010, 10:19 PM  
WNxSajuukCor
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Quote:
Originally posted by goldengamer
In the lua, how would we go about changing res so it shows an amount instead of a -%?

Or to show both?
What do you want to show an amount instead of a percentage?
edit: oh, resilience XD I'll see about putting in the actually amount, but might wait until the next minor patch when Blizz changes the resil numbers again.

For the bonus to just spells, showing Fire Damage seems to be pretty universal. Or are you talking about the +Spell Damage from gear?

As for MH/OH attack speeds, I'll think about adding it to melee.

Last edited by WNxSajuukCor : 01-16-2010 at 10:23 PM.
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Old 01-15-2010, 05:56 AM  
goldengamer
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In the lua, how would we go about changing res so it shows an amount instead of a -%?

Or to show both?
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Old 01-13-2010, 02:00 PM  
xtoq
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Request: can you have a block that is JUST bonus damage from spells, not shadow/fire/holy/nature whatever? Or am I just missing it?
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Last edited by xtoq : 01-13-2010 at 02:00 PM.
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Old 01-04-2010, 06:04 PM  
akgis
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MH/OH speeds

Can u include MH/OH speeds aswell?
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Old 11-18-2009, 02:30 PM  
WNxSajuukCor
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Quote:
Originally posted by Sentz
small request, can you make it so we can add our own text to the stat blocks???
Currently not in the cards, but feel free to open the lua files to edit the labels how you want for your UI
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Old 11-14-2009, 05:10 PM  
Sentz
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small request, can you make it so we can add our own text to the stat blocks???
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Old 11-11-2009, 11:42 AM  
WNxSajuukCor
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Quote:
Originally posted by WayfarerOmega
Thanks for the latest batch of changes. Shadow Damage is indeed displaying correctly now.
Yay It's not like I have a prejudiced against warlocks or anything. My main is a mage... you can't prove anything! XD

Last edited by WNxSajuukCor : 11-11-2009 at 11:43 AM.
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Old 11-11-2009, 11:13 AM  
WayfarerOmega
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Thanks for the latest batch of changes. Shadow Damage is indeed displaying correctly now.
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Old 11-11-2009, 08:50 AM  
WNxSajuukCor
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Quote:
Originally posted by Kastorz
Are they tanking stats like dodge,parry,miss scaled with target lvl or can be setup against which lvl im fighting now ?

Cheers
The "Defense" stats pull straight from your character sheet which are numbers for your current level. I might add the ability to change those numbers for mobs 1-3 levels above your level, but that's down the road.
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